JUSTIN.MLSJ
 

Bag Box

 
 
 
 

Founded in 2016, Oddbird studio’s have developed games for arcades, homes, and community projects.

 
 
 
 

About

Team: John Lee Cooper, Jess Hopkins, Justin San Juan

Role: Programmer & Game Designer

 
 
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Overview

 
 
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Programming

I designed and created various systems for Bag Box such as:

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  • Various single player enemy A.I.

  • Character customization

  • Splash Screens

  • Back end Settings

  • Arcade elements such as Score, High score and credits / lives

  • FMOD Integration

  • Serialized class save & load system

  • Implementation of art assets and animations from our artist


With my work term being only 3 months, we the summer intern team had to create our own sort of workflow within Oddbirds workflow to speed up our work efforts.

It really helped us out that we were all side by side so asking for opinions or for assets was fast and in person.

 
 
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New Members Have Joined

When I first started working on Bag Box, There was already a base game that we had to work off of. It was my first time not being on the project from the beginning but it was also easier in a way to not start from scratch.

We had an introduction about the game at it’s current state of development and we’re given a general direction of what they wanted at the end of our work terms.

 
 
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The Team

From left to right: Me, John Lee Cooper, Jess Hopkins

 
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